Electronic Resource
TA _ IMPLEMNTASI PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN PADA SISWA KELAS II SD GMIT NIPOL
ABSTRAK
Tujuan penelitian ini adalah untuk mendeskripsikan peningkatan kemampuan
membaca permulaan dengan mengimplementasikan permainan ular tangga. Desain
penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek penelitiannya peserta didik
kelas II SD GMIT Nipol yang berjumlah 19 orang. Instrumen yang digunakan untuk
mengumpulkan data meliputi pre-test, post-test, dan observasi aktivitas guru dan peserta
didik. Hasil analisis menunjukan bahwa pencapaikan KKM pre-test sebesar 21%,
sedangkan yang tidak mencapai KKM sebesar 79% dengan nilai rata-rata 44. Analisis post-
test siklus I yang mencapai KKM sebesar 89% sedangkan yang tidak mencapai KKM
sebesar 11% dengan nilai rata-rata 82. Pencapaiaan KKM pada nilai post-test siklus II
sebesar 95% dan tidak mncapai KKM sebesar 5% dengan nilai rata-rata 87. Sedangkan hasil
analisis observasi guru pada siklus I dan siklus II mencapai presentase 100%. Hasil analisis
observasi peserta didik pada siklus I mencapai 92% dan pada siklus II 100%. Kemudian
menggunakan rumus N-Gain untuk melihat ketercapaiaan kemampuan membaca permulaan
pada nilai pre-test dan post-test siklus I dan siklus II yaitu nilai siklus I sebesar 80 dapat
dikategorikan tinggi dan 85 pada siklus II sehingga dikategorikan tinggi. Terbukti bahwa
permainan ular tangga efektif dapat meningkatkan kemampuan membaca permulaan.
Kata Kunci: Membaca Permulaan; Permainan Ular Tangga; Kemampuan.
ABSTRACT
The aim of this research is to describe the improvement of early reading skills by
implementing the snakes and ladders game. The design of this research is classroom action
research (CAR). The research subjects were 19 second-grade students at SD GMIT Nipol.
The instruments used to collect data were pre-tests, post-tests, and observations of teacher
and student activities. The results of the analysis showed that the pre-test KKM achievement
was 21%, while those who did not achieve the KKM were 79%, with an average score of 44.
The analysis of the post-test cycle I showed that those who achieved the KKM was 89%,
while those who did not reach the KKM was 11%, with an average score of 82. The
achievement of KKM in post-test cycle II was 95%, and those who did not reach the KKM
was 5%, with an average score of 87. Meanwhile, the results of the teacher observation
analysis in cycles I and II reached 100%. The results of the student observation analysis in
cycle I reached a percentage value of 92%, and in cycle II reached a percentage value of
100%. Then use the N-Gain formula to see the achievement of beginning reading ability in
the pre-test and post-test scores of Cycle I and Cycle II. The value of Cycle I is 80, which
can be categorized as high, and 85 in Cycle II, so it is categorized as high. It has been
proven that the snakes and ladders game can effectively improve early reading skills.
Keywords: Early Reading; Snakes and Ladders Game; Skills.
| TA _ 00312 | My Library | Tersedia |
Tidak tersedia versi lain